I am sad to say that I have been procrastinating even more lately, but that’s mostly because of lack of energy from fixing my back/neck, and a surgery I had to extend my Achilles tendon earlier this year.
Lately though, I have finally got back most of my energy and I am eager to start diving deep into TGE to see how to best make our planned game, but then my computer died…. Gah!!
Luckily it’s a known problem with HP lappies, so I’ll get it back in 2 weeks time or so… 2 weeks… yay!
Anyway, some updates.
As you might have guessed from what I wrote above, we have finally decided on a game engine; Torque Game Engine. With it’s nice low price for indie developers, I found it perfect for our studio, and the engine is way beyond my expectations too.
Our 3D-modeller, Ståle, have made a few models, and as soon as he makes some textures to put on them and I get some landscape going in TGE, we will see about making some early-stage screenshots to show off what we’re working with.
By that time we’ll announce what kind of project we’re working on too and post some more details about our ideas surrounding the concept.
So stay tuned for more information about our under-development game!
Mark Morris of Introversion[^] has posted part 1 of an article series on bit-tech[^], titled: How To Start Your Own Games Studio[^].
The first part is an interesting read, although it mentions things you hear from anyone experienced, that you ask this question.
But I think it’s a great initiative by Mark to do this, I know there are a lot of people that ask themselves, or professionals this question. And there isn’t any place on the net where you can get an answer as straight to the point as this one.
Usually, you need to either buy a book or browse through pages and pages of a forum or a blog.
Hmmm.. That gets me thinking.. I think I will do some research on exactly that and post an overview of what I find regarding this exact question.
So stay tuned for a post coming up on this in a weeks time(I hope).
