I am sad to say that I have been procrastinating even more lately, but that’s mostly because of lack of energy from fixing my back/neck, and a surgery I had to extend my Achilles tendon earlier this year.

Lately though, I have finally got back most of my energy and I am eager to start diving deep into TGE to see how to best make our planned game, but then my computer died…. Gah!!
Luckily it’s a known problem with HP lappies, so I’ll get it back in 2 weeks time or so… 2 weeks… yay!

Anyway, some updates.
As you might have guessed from what I wrote above, we have finally decided on a game engine; Torque Game Engine. With it’s nice low price for indie developers, I found it perfect for our studio, and the engine is way beyond my expectations too.
Our 3D-modeller, Ståle, have made a few models, and as soon as he makes some textures to put on them and I get some landscape going in TGE, we will see about making some early-stage screenshots to show off what we’re working with.
By that time we’ll announce what kind of project we’re working on too and post some more details about our ideas surrounding the concept.

So stay tuned for more information about our under-development game!

Procrastination must be an Indie game developer’s worst Enemy!
I’ve been procrastinating all January, delaying the start up of my new company “till tomorrow(tm)”.
Well… That is gonna end!!

Today I will make all the papers for registering Kybernesis ready for posting first thing tomorrow. And I will register for Game Institute[^] classes, not because I need it(I can find most of the info I need online), but because it will help my bad case of the Procrastination disease!

I will start a todo-list and start working towards the goals I put on it.
One of the goals will be to keep this blog updated at least every other day!
I got some unfished tales about my endeavors of making a Linux web & mail server for the company lying in the drafts. I should get that finished and posted up.
I also got some more on my 3D-modeling refreshing effort.
I should dive deeper into DX Studio… Since it is really promising and might work for our first few games at least….
I need to finish The Proposal for my first game idea, and then get working on the Design Document. So my poor Concept Artist can get something to work from, and not just some diffuse explanations from the top of my head…
I should start to put the scribbled ideas I have for a short story, into something coherent. Who knows? I might be able to finish it during my lifetime… (Note: I’m a horrible writer! But are working on improving.).
I even have a great idea for a webcomic, and an artist who could pen it all for me too… But that’s low-priority atm. Maybe I’ll pursue it further when I got some of the more important stuff going.

And of course… I need to start planning the development process of our toolset! The one we’re gonna use for making all our games.

So much to do… So little hours/day.. I almost wish I didn’t have a day job right now, but that would mean no money, which in turn ends with no Kybernesis… So I must persevere!

    
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