I am sad to say that I have been procrastinating even more lately, but that’s mostly because of lack of energy from fixing my back/neck, and a surgery I had to extend my Achilles tendon earlier this year.

Lately though, I have finally got back most of my energy and I am eager to start diving deep into TGE to see how to best make our planned game, but then my computer died…. Gah!!
Luckily it’s a known problem with HP lappies, so I’ll get it back in 2 weeks time or so… 2 weeks… yay!

Anyway, some updates.
As you might have guessed from what I wrote above, we have finally decided on a game engine; Torque Game Engine. With it’s nice low price for indie developers, I found it perfect for our studio, and the engine is way beyond my expectations too.
Our 3D-modeller, Ståle, have made a few models, and as soon as he makes some textures to put on them and I get some landscape going in TGE, we will see about making some early-stage screenshots to show off what we’re working with.
By that time we’ll announce what kind of project we’re working on too and post some more details about our ideas surrounding the concept.

So stay tuned for more information about our under-development game!



2 Comments to “Even more procrastination and some updates”


  1. Jedhi — May 25, 2008 @ 19:54

    Sounds like myself - neck, back, possible surgery thereon. Maybe this is a dangerous profession.

  2. Ronny Anderssen — May 26, 2008 @ 9:27

    Hehe maybe? I should demand a raise, for working in a dangerous profession!! Oh wait… I’m the boss, doh!
    I’ll just demand it from my day job instead :p

    A lot of the problems you get from sitting in front of the computer can be solved with good tools on your workspace though.
    After I went from mouse to trackball, I haven’t had any serious problems with my wrists anymore. But there is a lot more I can do to ensure a good working-environment at home, that’s for sure!



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