Procrastination must be an Indie game developer’s worst Enemy!
I’ve been procrastinating all January, delaying the start up of my new company “till tomorrow(tm)”.
Well… That is gonna end!!
Today I will make all the papers for registering Kybernesis ready for posting first thing tomorrow. And I will register for Game Institute[^] classes, not because I need it(I can find most of the info I need online), but because it will help my bad case of the Procrastination disease!
I will start a todo-list and start working towards the goals I put on it.
One of the goals will be to keep this blog updated at least every other day!
I got some unfished tales about my endeavors of making a Linux web & mail server for the company lying in the drafts. I should get that finished and posted up.
I also got some more on my 3D-modeling refreshing effort.
I should dive deeper into DX Studio… Since it is really promising and might work for our first few games at least….
I need to finish The Proposal for my first game idea, and then get working on the Design Document. So my poor Concept Artist can get something to work from, and not just some diffuse explanations from the top of my head…
I should start to put the scribbled ideas I have for a short story, into something coherent. Who knows? I might be able to finish it during my lifetime… (Note: I’m a horrible writer! But are working on improving.).
I even have a great idea for a webcomic, and an artist who could pen it all for me too… But that’s low-priority atm. Maybe I’ll pursue it further when I got some of the more important stuff going.
And of course… I need to start planning the development process of our toolset! The one we’re gonna use for making all our games.
So much to do… So little hours/day.. I almost wish I didn’t have a day job right now, but that would mean no money, which in turn ends with no Kybernesis… So I must persevere!

Man! you certainly need a to do list.
I know!!
Working on one as we speak though
AND I got the company registered PLUS I have started the classes over at Game Institute(More about that later today).
Oh and I have a meeting scheduled today to discuss Kybernesis.
So I’m finally doing something Kybernesis again